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Showing posts from March, 2025

Things are getting a bit... UNREAL these days.

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  Stop Me If You've Heard This One Before. It's been awhile since I've done a YouTube video update, so I thought that would be fun. You can find it here if you like. For those of you who prefer to "read", then boy do I have a meaty one for you. Let's get started. It's been quiet on this blog for the last few weeks because I have been *checks notes* "rebuilding the game in Unreal Engine". As of this writing, I have been at it for a month, and the Main Menu functionality is either back to where it was in Unity, or even better. I'm learning to stop putting promises on things like release dates, as my home/work/life/game design balance never really seems to allow me to get things done as timely as I'd like. If you're yelling at your screen right now, I get you. It's frustrating, and I hope to some day find enough success to be able to do this Game Design gig full time. Until that glorious day comes, you're just going to have to h...