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Things are getting a bit... UNREAL these days.

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  Stop Me If You've Heard This One Before. It's been awhile since I've done a YouTube video update, so I thought that would be fun. You can find it here if you like. For those of you who prefer to "read", then boy do I have a meaty one for you. Let's get started. It's been quiet on this blog for the last few weeks because I have been *checks notes* "rebuilding the game in Unreal Engine". As of this writing, I have been at it for a month, and the Main Menu functionality is either back to where it was in Unity, or even better. I'm learning to stop putting promises on things like release dates, as my home/work/life/game design balance never really seems to allow me to get things done as timely as I'd like. If you're yelling at your screen right now, I get you. It's frustrating, and I hope to some day find enough success to be able to do this Game Design gig full time. Until that glorious day comes, you're just going to have to h...

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Chronarian Games Website (Finally) Launches!! If you're reading this, then I can only surmise that I probably know you in real life. Unless, of course, the year is 2035 and I'm astoundingly wealthy at the age of almost-47. Either way, I'm super glad that you're here. For the uninitiated, my name is Matt Miller. I have spent a lot of my life nose-deep into the world of video games. As I grew to enjoy playing them more, I also embraced the world around them - the news, the speculation, the console-warring (GO PLAYSTATION!), and even how they're developed. This last one, in particular, is most-likely why we're having this little chat. When I decided that it was time to lay down the "I'm gonna be a rockstar" dream and had to decide what I'd like to do with my life, I landed on the idea of Game Development.  "Now Matt, that's a really dumb idea in 2025". I know, and you're absolutely right. But for me, this dream started in a time ...